wpt / css / css-paint-api / geometry-border-image-004.https.html

Status: PASS | Duration: 5ms | Subtests: 1/1 | Open test on wpt.live | Open ref on wpt.live | wpt.fyi

/css/css-paint-api/geometry-border-image-004.https.html

<!DOCTYPE html>
<html class="reftest-wait">
<link rel="help" href="https://drafts.css-houdini.org/css-paint-api/">
<link rel="match" href="geometry-border-image-004-ref.html">
<style>
html, body { margin: 0; padding: 0; }
.container {
  width: 100px;
  height: 100px;
}

#canvas-geometry {
  border: solid 0;
  border-image: paint(geometry);
  border-image-slice: 0 fill;
}
</style>
<script src="/common/reftest-wait.js"></script>
<script src="/common/worklet-reftest.js"></script>
<body>
<div id="canvas-geometry" class="container"></div>

<script id="code" type="text/worklet">
registerPaint('geometry', class {
    paint(ctx, geom) {
        if (geom.width == 140 && geom.height == 140)
            ctx.fillStyle = 'green';
        else
            ctx.fillStyle = 'red';
        ctx.fillRect(0, 0, geom.width, geom.height);
    }
});
</script>

<script>
    document.getElementById('canvas-geometry').style.borderWidth = '10px';
    document.getElementById('canvas-geometry').style.borderImageOutset = '10px';
    importWorkletAndTerminateTestAfterAsyncPaint(CSS.paintWorklet, document.getElementById('code').textContent);
</script>
</body>
</html>

/css/css-paint-api/geometry-border-image-004-ref.html

<!DOCTYPE html>
<html>
<style>
html, body { margin: 0; padding: 0; }
</style>
<body>
<canvas id ="canvas" width="120" height="120"></canvas>
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext("2d");
// The test geometry-border-image4.html has a 100*100 paint canvas, it specifies
// border-width=10 and border-image-outset=10, which means that it is drawing to
// a 140*140 area. However, because the test has "border-image-slice: 0 fill",
// together with the border-width=10, makes it draw to a 120*120 area.
// In this ref html, we draw to a 140*140 area, but scale it to fit the 120*120
// canvas.
context.scale(120/140, 120/140);
context.fillStyle = 'green';
context.fillRect(0, 0, 140, 140);
</script>
</body>
</html>