wpt / css / css-paint-api / hidpi / canvas-reset.https.html

Status: PASS | Duration: 5ms | Subtests: 1/1 | Open test on wpt.live | Open ref on wpt.live | wpt.fyi

/css/css-paint-api/hidpi/canvas-reset.https.html

<!DOCTYPE html>
<html class="reftest-wait">
<link rel="help" href="https://drafts.css-houdini.org/css-paint-api/">
<link rel="match" href="canvas-reset-ref.html">
<style>
.container {
  width: 270px;
  height: 275px;
}

#canvas-geometry {
  background-image: paint(geometry);
}
</style>
<script src="/common/reftest-wait.js"></script>
<script src="/common/worklet-reftest.js"></script>
<body>
<div id="canvas-geometry" class="container"></div>

<script id="code" type="text/worklet">
registerPaint('geometry', class {
  paint(ctx, geom) {
    // Set some transform then reset the canvas.
    ctx.translate(20, 30);
    ctx.scale(1.5, 2.5);
    ctx.reset();

    var fillW = 250;
    var fillH = 50;
    ctx.beginPath();
    ctx.rect(0, 0, fillW, fillH);
    ctx.closePath();
    ctx.clip();
    ctx.fillStyle = 'green';
    ctx.fillRect(0, 0, fillW, fillH);
  }
});
</script>

<script>
    importWorkletAndTerminateTestAfterAsyncPaint(CSS.paintWorklet, document.getElementById('code').textContent);
</script>
</body>
</html>

/css/css-paint-api/hidpi/canvas-reset-ref.html

<!DOCTYPE html>
<html>
<body>
<canvas id ="canvas"></canvas>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");

// Adjust the canvas to get highdpi rendering.
canvas.style.width = '270px';
canvas.style.height = '275px';
canvas.width = 270 * devicePixelRatio;
canvas.height = 275 * devicePixelRatio;
ctx.scale(devicePixelRatio, devicePixelRatio);

var fillW = 250;
var fillH = 50;
ctx.beginPath();
ctx.rect(0, 0, fillW, fillH);
ctx.closePath();
ctx.clip();
ctx.fillStyle = 'green';
ctx.fillRect(0, 0, fillW, fillH);
</script>
</body>
</html>