Status: PASS | Duration: 4ms | Subtests: 1/1 | Open test on wpt.live | Open ref on wpt.live | wpt.fyi
/css/css-paint-api/invalid-image-pending-script.https.html
<!DOCTYPE html> <html class="reftest-wait"> <link rel="help" href="https://drafts.css-houdini.org/css-paint-api/"> <link rel="match" href="invalid-image-pending-script-ref.html"> <style> #output { width: 100px; height: 100px; background-image: paint(invalid), paint(successIndicator); } </style> <script src="/common/reftest-wait.js"></script> <script src="/common/worklet-reftest.js"></script> <body> <div id="output"></div> <script id="code" type="text/worklet"> // This is testing that even though there is no paint function registered for // 'invalid', it won't cause any error, and the other painter (successIndicator) // will paint as usual. registerPaint('successIndicator', class { paint(ctx, geom) { ctx.fillStyle = 'green'; ctx.fillRect(0, 0, geom.width, geom.height); } }); </script> <script> importWorkletAndTerminateTestAfterAsyncPaint(CSS.paintWorklet, document.getElementById('code').textContent); </script> </body> </html>
/css/css-paint-api/invalid-image-pending-script-ref.html
<!DOCTYPE html> <html> <body> <canvas id ="canvas" width="100" height="100"></canvas> <script> var canvas = document.getElementById('canvas'); var context = canvas.getContext("2d"); context.fillStyle = 'green'; context.fillRect(0, 0, 100, 100); </script> </body> </html>